Monday, August 28, 2006

Hugo Winners

Sleepy Worldcon reports are beginning to trickle in from friends and from sf writers' blogs. Apparently people sang, partied, chatted, drank coffee- did everything but sleep at this conference. Tired or not, the organizers of the conference managed to get the Hugo Award Winners up online.

First, let me mention that Serenity stole both the Nebula and the Hugo this year. Well-deserved in my opinion. Check back later this week for my review of Serenity.

While we're on the subject of video media, let me say that "The Empty Child" & "The Doctor Dances" were undoubtedly the best two episodes of Dr. Who (as aired so far in the U.S.) that I have seen. There is no doubt that these two episodes were deliciously creepy. Were they better than Battlestar Galactica's "Pegasus?" I'm still catching up on this series, so I couldn't say.

Now onto that old-fashioned print stuff. Best novellette went to Peter S. Beagle. I remember reading "Two Hearts" in the double October/November issue of F&SF. I was so impressed that I ran out to the used bookstore in search of more Beagle.

Asimov's cleared away the rest of the short fiction prizes. Sadly, I read neither tale. Nor have I read the book that took away the big prize for best novel by Robert Charles Wilson.

"Related Book" award went to Kate Wilhelm for her memoir on the creation of the Clarion Writer's Workshop. This book is sitting on my shelf, partially read- not because it isn't excellent, but because there is so much information on craft that I want to absorb it just a little at a time. It is also great fun to learn how Wilhelm and her husband nursed the fledgling workshop along in its earliest days.

One last interesting note: Neil Gaiman's blog post, Hugo Words, discusses his decision to withdraw his novel Anansi Boys from the Hugo nominations. I reviewed this book in a previous post. It was, in fact, the first post ever on my blog!

Friday, August 25, 2006

The Hugos are Coming!

If you're not already aware, the 64th Annual Worldcon (World Science Fiction Convention) is going on right now in L.A. (technically Anaheim, CA). The conference has been going on since Wednesday, and will dramatically conclude Saturday evening with the Hugo Award Ceremonies. You can check out the Hugo nominees here.

For an explanation of the difference between the Nebula and Hugo Awards, see my post: The Nebulas are Coming!. In short, the Hugo is voted on by members of the Worldcon convention. That isn't as exclusive as it sounds: all you have to do to be a member of the convention, is buy a ticket and go. This makes the Hugo more of a "people's choice award" than the Nebula, which is determined by SFWA members (membership to that organization is for professionals with strict pro sale requirements).

If you're interested a ground's-eye view and pictures of what's been going on at Worldcom, check out the convention's live journal.

Sunday, August 20, 2006

Ellison's Nubbin

Something interesting is going on in the September issue of F&SF. Harlan Ellison donated something to the magazine that he calls a nubbin- the kernel of a story idea that usually results in a full-blown, publishable tale. Ellison says he's only ever had two nubbins that wouldn't sprout. He has offered one of them to Gordon Van Gelder, to pass on to selected writers and see if they have better luck.

Luck is, in fact, the essence of the nubbin. Ellison envisions Lady Luck "wending her way through a gambling venue." Enter Unluckiest Guy in the Universe. Not only is Unlucky the only person in the crowd able to see Lady Luck, but he falls madly, hopelessly in love with her.

Sounds like fun- and all three commissioned stories are in the issue- though the editor never explains this, nor are the relevent stories highlighted in any way. You'll know a story is one of the three if the blurb at the top of each story gives some mention of why the particular author was chosen. All three intros will also claim certain members of a test audience thought THIS one was the best.

They were all fun to read, but Michael Libling's "If You've Ever Been A Lady" best captured the vision implied by Ellison's nubbin, and did the best job of exploiting the nature of luck.

If you pick up this issue and, like me, want to read the three Luck Be a Lady stories in a row, without turning all the pages of the magazine, here they are:

  • "SeƱora Suerte" by Tananarive Due (Lady Luck blesses Bingo in an old folks' home)
  • "Poor Guy" by Michael Kandel (a karma trip)
  • "If You've Ever Been A Lady" by Michael Libling (Lady Luck meets her match in Las Vegas)
Interesting to note- all these stories were from Unlucky's point of view. I am itching to write a take where Lady Luck is the sympathetic character.

Monday, August 14, 2006

Child of a Rainless Year

Let's continue with the theme of fantastical houses and talk about the Phineas House. When middle school art teacher Mira Fenn returns to her childhood home, she learns that she has inherited more than than a building. The Phineas House is a responsive structure that may hold clues to her mother's mysterious disappearance forty years ago. Hoping to learn her mother's fate, Mira begins to commune with the house by repainting it in an orgy of fantastic colors.

Mira's adventure draws the reader into the fascinating world of color. Vibrant hues surround us, yet in essence every color is derived from variegated shades that subtly blend to create new aesthetic sensations. Jane Lindskold seizes upon the theme of color and refracts it through a magical kaleidoscope of storytelling to bring us Child of a Rainless Year.

Lindskold's fantasy is refreshingly modern and magical. She brings passages of The Golden Bough and other potentially dry mythological and mystical texts to life and expertly weaves legends of mirrors, shadows, and liminal space into the plot. Frequent tracts on feminism and women's rights are justified by the link Mira sees between herself and her adoptive 1950s mom, though at times these passages betray the author's intrusive voice.

I enjoyed meeting Mira and getting to know a Las Vegas that has nothing to do with casino wheels and dice. I had a lot of fun learning all about kaleidoscopes and teleidoscopes. And I love a fantasy in which the main character can both go on a mystical journey, and sell collectibles on eBay.

Thursday, August 10, 2006

Monster House

I've seen quite a lot of films this summer, but only one was in 3D. Monster House was a great opportunity to sit in a dark, air conditioned environment, eat raisinettes, and wear nifty glasses. I saw this film in "Real D" (uses a single digital projector instead of the traditional two projector system), and the graphics were fantastic. The effect was less like hands reaching out and poking your eye (traditional 3D) and more like peering into a giant, three-dimensional diorama. A single autumn leaf drifting through the trees was a feast for the eyes- and the kids in the row behind me (who were hopped up on more than raisinettes) went nuts during this sequence.

Now, past the obvious coolness of great digital animation and Real D technology, we get to the story. There, the film faltered a little.

Don't get me wrong. The set-up was cool. Halloween, cursed house that comes alive, parents gone on vacation. It had all the makings of a really fun story. And fun was had. But my credibility was stretched to the breaking point. Now, I'm not talking about believability. I'm willing to suspend my belief pretty far in a world where a house can loll its red carpet tongue onto the front lawn and eat the neighborhood dog. But credibility talks about how the story behaves according to the rules of the make-believe universe. Do characters behave and events unfold in a way consistent with the rules established in the world?

If you're in the mood for some funny glasses and candy, go see for yourself and tell me what you think. I would say that the climax of the film relied on coincidence, that characters behaved in ways inconsistent with their abilities and special skills, and that the jaded babysitter so critical to the opening scenes of the movie faded away and disappeared without a whimper when her plot-device service was done.

But seriously, if you're a fan of computer graphics and digital 3D, don't let a few story flaws stand in the way of enjoying a beautifully animated film!